递归绘制雪花

发布时间:2023-08-01 02:45:23


#include
#include
#include
#include
#defineUP0#defineDOWN1GLfloatu[3][2]={{0,0.5f},{-0.5f,-0.5f},{0.5f,-0.5f}};voidtriangle(GLfloat*a,GLfloat*b,GLfloat*c{glVertex2fv(a;glVertex2fv(b;glVertex2fv(c;}

voidmakeSnow(GLfloat*a,GLfloat*b,GLfloat*c,intm,inttype{/*传ä?入¨?三¨y个?顶£¤点Ì?,ê?细?化¡¥次ä?数ºy,ê?
三¨y角??的Ì?顶£¤点Ì?方¤?向¨°:êoy三¨y角?or倒Ì1三¨y角?
*/
GLfloatx[2][2];//x,y,z??三¨y边À?等̨¨分¤?点Ì?
GLfloaty[2][2];GLfloatz[2][2];GLfloatw[3][2];//添¬¨ª加¨®的Ì?3个?点Ì?
GLfloatxtmp,ytmp;//两¢?个?斜¡À边À?的Ì?3等̨¨分¤?量¢?的Ì?大䨮小?
if(m==0triangle(a,b,c;else

递归绘制雪花

相关推荐