钢铁雄心4-配置修改
发布时间:2020-05-28 08:39:40
发布时间:2020-05-28 08:39:40
钢铁雄心4-配置修改
Hearts of Iron IV\common\defines中00_defines文件用UE或NOTEPAD打开
查找LOCAL_MANPOWER_ACCESSIBLE_FACTOR = 0.5, ——核心人口可征召系数 越小兵源越少
LOCAL_MANPOWER_ACCESSIBLE_NON_CORE_FACTOR = 0.02,——非核心人口可征召系数
VOLUNTEERS_PER_TARGET_PROVINCE = 0.05,——目标国家领土大小与志愿军的系数 越大志愿军越多
VOLUNTEERS_PER_COUNTRY_ARMY = 0.05,——目标国家军队大小与志愿军的系数
LAND_EQUIPMENT_BASE_COST = 1,——魔改所需xp
LAND_EQUIPMENT_RAMP_COST = 0,——每级增加值
NAVAL_EQUIPMENT_BASE_COST = 1,
NAVAL_EQUIPMENT_RAMP_COST = 0,
AIR_EQUIPMENT_BASE_COST = 1,
AIR_EQUIPMENT_RAMP_COST = 0,
production_speed_buildings_factor 相信这条参数让大家又爱又恨吧
爱它的修建速度之快,又恨他的修复速度之慢,仅仅只有1%
那么下面,我们就来介绍一下如何修复它吧
打开common\defines\00_defines.lua
找到BASE_FACTORY_REPAIR_FACTOR = 2.0 这一条,就是工厂对修复速度的加成了
如果你增加过建筑的修建速度,我建议你将此数改下。
比如我用的就是
production_speed_buildings_factor = 200 # 建筑速度提高200倍,即20000% 游戏只最大的成本是15000,这个数据够一天建造他的了
我将BASE_FACTORY_REPAIR_FACTOR = 2. 0 改为0.3了
我获得的修复速度是100%/天
对于受损基建,那就是一天就修好了
但新问题又产生了 电脑会因为这个数据而受到修复速度的影响
没关系,那么我们在开局变量的AI加成中,为它们添加
industry_repair_factor = 2.0 #基本修复率提高200%
事情就完美解决了
..\Hearts of Iron IV\common\static_modifiers.txt
# Difficulty modifiers
diff_easy_player = {
production_factory_max_efficiency_factor = 0.2
research_time_factor = -0.05
political_power_factor = 0.25
}
diff_normal_player = {
}
diff_hard_player = {
political_power_factor = 10.00 #政治力量 +1000%
unity_factor = 1.00 #国家凝聚力 +100%
research_time_factor = -10.00 #研究时间 -1000%
justify_war_goal_time = -0.8 #制造宣战理由时间 -80%
conversion_cost_civ_to_mil_factor= -0.8 #民→军工厂转换成本 -80%
conversion_cost_mil_to_civ_factor = -0.8 #军→民工厂转换成本 -80%
production_speed_buildings_factor = 10.00 #建筑速度 +1000%
production_factory_max_efficiency_factor = 10.00 #生产效率值上限 +1000%
line_change_production_efficiency_factor = 1.00 #换线生产产出率 +100%
industry_air_damage_factor = -0.80 #工厂受空袭损害 -80%
production_factory_efficiency_gain_factor = 1.00 #量产产出增加率 +100%
industrial_capacity_factory = 1 #工厂产出 +100%
global_building_slots_factor = 1 #每省工厂上限数 +100%
encryption = 10 #加密能力 +10
decryption = 10 #解密能力 +10
supply_consumption_factor = -0.80 #补给物资消耗 -80%
army_attack_factor = 1 #陆军攻击力
army_defence_factor = 1.00 #陆军防御效率 +100%
army_speed_factor = 1 #陆军移动速度 +100%
army_morale_factor = 1.00 #陆军士气加成(recovery rate) +100%
naval_speed_factor = 1 #海军的移动速度
naval_detection = 1.0 #海军侦测能力
naval_hit_chance = 1.0 #海军打击率
carrier_traffic = 1.0 #航母
air_detection = 1.0 #空军侦测
air_accidents = -0.80 #空军失事机率
air_ace_generation_chance_factor = 1 #空战王牌生成机率 +100%
air_mission_efficiency = 1.00 #空军任务效率 +100%
air_bombing_targetting = 1.00 #空军轰炸机投弹淮确率 +100%
air_maximum_speed_factor = 1.00 #空军最高速度 +100%
air_agility_factor = 1.00 #空军机动性能(闪避)+100%
air_range_factor = 1.00 #空军巡航范围 +100%
dig_in_speed_factor = 1.00 #挖掘工事速度 +100%
attrition = -0.80 #耗损 -80%
resistance_tick = -0.80 #叛乱每月成长 -80%
occupation_cost = -10 #佔领成本 -10
experience_gain_factor = 1.00 #领袖经验获取速率 +100%
experience_gain_army = 10 #陆军经验获取值 +10
experience_gain_navy = 10 #海军经验获取值 +10
experience_gain_air = 10 #空军经验获取值 +10
training_time_army_factor = -0.80 #招募时间缩短 -80%
max_organisation = 100 #最大组织度 +100
local_intel_to_enemies = -0.80 #情报被敌方获取率 -80%
local_factory_sabotage = -0.80 #建物被破坏率
local_building_slots_factor = 1.0 #省分工厂上限数
local_resources_factor = 1.0 #资源获取加成 +100% (例地块显示资源10单位钢,实际可用 100%+100% = 20 单位钢)
local_resources = 1.0 #本地资源 +100%
local_manpower = 1.0 #本地人力 +100%
local_factories = 1.0 #本地工厂 +100%
local_supplies = 1.00 #地区补给限额 +100%
local_org_regain = 1.0 #组织度恢复 +100%
}
diff_easy_ai = {
}
diff_normal_ai = {
}
diff_hard_ai = {
}
#Exp. 經驗值
experience_gain_factor = 5.0 #將領經驗獲取加成 +500% (同時提高特性獲取率)
experience_gain_army_unit_factor = 5.0 #陸軍(部隊)單位經驗獲取 +500% (同時提高演習經驗獲取)
experience_gain_navy_unit_factor = 5.0 #海軍(艦艇)單位經驗獲取 +500%
experience_gain_army = 100 #陸軍每日經驗獲取 +100
experience_gain_navy = 100 #海軍每日經驗獲取 +100
experience_gain_air = 100 #空軍每日經驗獲取 +100
#experience_gain_army_factor = 0.5 #陸軍每日經驗獲取加成 +50%
#experience_gain_navy_factor = 0.5 #海軍每日經驗獲取加成 +50%
#experience_gain_air_factor = 0.5 #空軍每日經驗獲取加成 +50%