计算机术语大全

发布时间:2020-04-17 23:06:10

计算机术语大全

1、CPU?

3DNow!(3D?no?waiting)?

ALU(Arithmetic?Logic?Unit,算术逻辑单元)?

AGU(Address?Generation?Units,地址产成单元)?

BGA(Ball?Grid?,球状矩阵排列)?

BHT(branch?prediction?table,分支预测表)?

BPU(Branch?Processing?Unit,分支处理单元)?

Brach?Pediction(分支预测)?

CMOS:?Complementary?Metal?Oxide?Semiconductor,互补金属氧化物半导体?

CISC(Complex?Instruction?Set?Computing,复杂指令集计算机)?

CLK(Clock?Cycle,时钟周期)?

COB(Cache?on?board,板上集成缓存)?

COD(Cache?on?Die,芯片内集成缓存)?

CPGA(Ceramic?Pin?Grid?,陶瓷针型栅格阵列)?

CPU(Center?Processing?Unit,中央处理器)?

Data?Forwarding(数据前送)?

Decode(指令解码)?

DIB(Dual?Independent?Bus,双独立总线)?

EC(Embedded?Controller,嵌入式控制器)?

Embedded?Chips(嵌入式)?

EPIC(explicitly?parallel?instruction?code,并行指令代码)?

FADD(Floationg?Point?Addition,浮点加)?

FCPGA(Flip?Chip?Pin?Grid?,反转芯片针脚栅格阵列)?

FDIV(Floationg?Point?Divide,浮点除)?

FEMMS:Fast?Entry/Exit?Multimedia?State,快速进入/退出多媒体状态?

FFT(fast?Fourier?transform,快速热欧姆转换)?

FID(FID:Frequency?identify,频率鉴别号码)?

FIFO(First?Input?First?Output,先入先出队列)?

flip-chip(芯片反转)?

FLOP(Floating?Point?Operations?Per?Second,浮点操作/秒)?

FMUL(Floationg?Point?Multiplication,浮点乘)?

FPU(Float?Point?Unit,浮点运算单元)?

FSUB(Floationg?Point?Subtraction,浮点减)?

GVPP(Generic?Visual?Perception?Processor,常规视觉处理器)?

HL-PBGA:?表面黏着,高耐热、轻薄型塑胶球状矩阵封装?

IA(Intel?Architecture,英特尔架构)?

ICU(Instruction?Control?Unit,指令控制单元)?

ID:identify,鉴别号码?

IDF(Intel?Developer?Forum,英特尔开发者论坛)?

IEU(Integer?Execution?Units,整数执行单元)?

IMM:?Intel?Mobile?Module,?英特尔移动模块?

Instructions?Cache,指令缓存?

Instruction?Coloring(指令分类)?

IPC(Instructions?Per?Clock?Cycle,指令/时钟周期)?

ISA(instruction?set?architecture,指令集架构)?

KNI(Katmai?New?Instructions,Katmai新指令集,即SSE)?

Latency(潜伏期)?

LDT(Lightning?Data?Transport,闪电数据传输总线)?

Local?Interconnect(局域互连)?

MESI(Modified,?Exclusive,?Shared,?Invalid:修改、排除、共享、废弃)?

MMX(MultiMedia?Extensions,多媒体扩展指令集)?

MMU(Multimedia?Unit,多媒体单元)?

MFLOPS(Million?Floationg?Point/Second,每秒百万个浮点操作)?

MHz(Million?Hertz,兆赫兹)?

MP(Multi-Processing,多重处理器架构)?

MPS(MultiProcessor?Specification,多重处理器规范)?

MSRs(Model-Specific?Registers,特别模块寄存器)?

NAOC(no-account?OverClock,无效超频)?

NI:Non-Intel,非英特尔?

OLGA(Organic?Land?Grid?,基板栅格阵列)?

OoO(Out?of?Order,乱序执行)?

PGA:?Pin-Grid?(引脚网格阵列),耗电大?

Post-RISC?

PR(Performance?Rate,性能比率)?

PSN(Processor?Serial?numbers,处理器序列号)?

PIB(Processor?In?a?Box,盒装处理器)?

PPGA(Plastic?Pin?Grid?,塑胶针状矩阵封装)?

PQFP(Plastic?Quad?Flat?Package,塑料方块平面封装)?

RAW(Read?after?Write,写后读)?

Register?Contention(抢占寄存器)?

Register?Pressure(寄存器不足)?

Register?Renaming(寄存器重命名)?

Remark(芯片频率重标识)?

Resource?contention(资源冲突)?

Retirement(指令引退)?

RISC(Reduced?Instruction?Set?Computing,精简指令集计算机)?

SEC:?Single?Edge?Connector,单边连接器?

Shallow-trench?isolation(浅槽隔离)?

SIMD(Single?Instruction?Multiple?Data,单指令多数据流)?

SiO2F(Fluorided?Silicon?Oxide,二氧氟化硅)?

SMI(System?Management?Interrupt,系统管理中断)?

SMM(System?Management?Mode,系统管理模式)?

SMP(Symmetric?Multi-Processing,对称式多重处理架构)?

SOI:?Silicon-on-insulator,绝缘体硅片?

SONC(System?on?a?chip,系统集成芯片)?

SPEC(System?Performance?Evaluation?Corporation,系统性能评估测试)?

SQRT(Square?Root?Calculations,平方根计算)?

SSE(Streaming?SIMD?Extensions,单一指令多数据流扩展)?

Superscalar(超标量体系结构)?

TCP:?Tape?Carrier?Package(薄膜封装),发热小?

Throughput(吞吐量)?

TLB(Translate?Look?side?Buffers,翻译旁视缓冲器)?

USWC(Uncacheabled?Speculative?Write?Combination,无缓冲随机联合写操作)?

VALU(Vector?Arithmetic?Logic?Unit,向量算术逻辑单元)?

VLIW(Very?Long?Instruction?Word,超长指令字)?

VPU(Vector?Permutate?Unit,向量排列单元)?

VPU(vector?processing?units,向量处理单元,即处理MMX、SSE等SIMD指令的地方

2、主板?

ADIMM(advanced?Dual?In-line?Memory?Modules,高级双重内嵌式内存模块)?

AMR(Audio/Modem?Riser;音效/调制解调器主机板附加直立插卡)?

AHA(Accelerated?Hub?Architecture,加速中心架构)?

ASK?IR(Amplitude?Shift?Keyed?Infra-Red,长波形可移动输入红外线)?

ATX:?AT?Extend(扩展型AT)?

BIOS(Basic?Input/Output?System,基本输入/输出系统)?

CSE(Configuration?Space?Enable,可分配空间)?

DB:?Device?Bay,设备插架?

DMI(Desktop?Management?Interface,桌面管理接口)?

EB(Expansion?Bus,扩展总线)?

EISA(Enhanced?Industry?Standard?Architecture,增强形工业标准架构)?

EMI(Electromagnetic?Interference,电磁干扰)?

ESCD(Extended?System?Configuration?Data,可扩展系统配置数据)?

FBC(Frame?Buffer?Cache,帧缓冲缓存)?

FireWire(火线,即IEEE1394标准)?

FSB:?Front?Side?Bus,前置总线,即外部总线?

FWH(?Firmware?Hub,固件中心)?

GMCH(Graphics?&?Memory?Controller?Hub,图形和内存控制中心)?

GPIs(General?Purpose?Inputs,普通操作输入)?

ICH(Input/Output?Controller?Hub,输入/输出控制中心)?

IR(infrared?ray,红外线)?

IrDA(infrared?ray,红外线通信接口可进行局域网存取和文件共享)?

ISA:?Industry?Standard?Architecture,工业标准架构?

ISA(instruction?set?architecture,工业设置架构)?

MDC(Mobile?Daughter?Card,移动式子卡)?

MRH-R(Memory?Repeater?Hub,内存数据处理中心)?

MRH-S(SDRAM?Repeater?Hub,SDRAM数据处理中心)?

MTH(Memory?Transfer?Hub,内存转换中心)?

NGIO(Next?Generation?Input/Output,新一代输入/输出标准)?

P64H(64-bit?PCI?Controller?Hub,64位PCI控制中心)?

PCB(printed?circuit?board,印刷电路板)?

PCBA(Printed?Circuit?Board?Assembly,印刷电路板装配)?

PCI:?Peripheral?Component?Interconnect,互连外围设备?

PCI?SIG(Peripheral?Component?Interconnect?Special?Interest?Group,互连外围设备专业组)?

POST(Power?On?Self?Test,加电自测试)?

RNG(Random?number?Generator,随机数字发生器)?

RTC:?Real?Time?Clock(实时时钟)?

KBC(KeyBroad?Control,键盘控制器)?

SAP(Sideband?Address?Port,边带寻址端口)?

SBA(Side?Band?Addressing,边带寻址)?

SMA:?Share?Memory?Architecture,共享内存结构?

STD(Suspend?To?Disk,磁盘唤醒)?

STR(Suspend?To?RAM,内存唤醒)?

SVR:?Switching?Voltage?Regulator(交换式电压调节)?

USB(Universal?Serial?Bus,通用串行总线)?

USDM(Unified?System?Diagnostic?Manager,统一系统监测管理器)?

VID(Voltage?Identification?Definition,电压识别认证)?

VRM?(Voltage?Regulator?Module,电压调整模块)?

ZIF:?Zero?Insertion?Force,?零插力?

主板技术?

Gigabyte?

ACOPS:?Automatic?CPU?OverHeat?Prevention?System(CPU过热预防系统)?

SIV:?System?Information?Viewer(系统信息观察)?

磐英?

ESDJ(Easy?Setting?Dual?Jumper,简化CPU双重跳线法)?

浩鑫?

UPT(USB、PANEL、LINK、TV-OUT四重接口)?

芯片组?

ACPI(Advanced?Configuration?and?Power?Interface,先进设置和电源管理)?

AGP(Accelerated?Graphics?Port,图形加速接口)?

I/O(Input/Output,输入/输出)?

MIOC:?Memory?and?I/O?Bridge?Controller,内存和I/O桥控制器?

NBC:?North?Bridge?Chip(北桥芯片)?

PIIX:?PCI?ISA/IDE?Accelerator(加速器)?

PSE36:?Page?Size?Extension?36-bit,36位页面尺寸扩展模式?

PXB:?PCI?Expander?Bridge,PCI增强桥?

RCG:?RAS/CAS?Generator,RAS/CAS发生器?

SBC:?South?Bridge?Chip(南桥芯片)?

SMB:?System?Management?Bus(全系统管理总线)?

SPD(Serial?Presence?Detect,内存内部序号检测装置)?

SSB:?Super?South?Bridge,超级南桥芯片?

TDP:?Triton?Data?Path(数据路径)?

TSC:?Triton?System?Controller(系统控制器)?

QPA:?Quad?Port?Acceleration(四接口加速)

3、显示设备?

ASIC:?Application?Specific?Integrated?Circuit(特殊应用积体电路)?

ASC(Auto-Sizing?and?Centering,自动调效屏幕尺寸和中心位置)?

ASC(Anti?Static?Coatings,防静电涂层)?

AGAS(Anti?Glare?Anti?Static?Coatings,防强光、防静电涂层)?

BLA:?Bearn?Landing?Area(电子束落区)?

BMC(Black?Matrix?Screen,超黑矩阵屏幕)?

CRC:?Cyclical?Redundancy?Check(循环冗余检查)?

CRT(Cathode?Ray?Tube,阴极射线管)?

DDC:Display?Data?Channel,显示数据通道?

DEC(Direct?Etching?Coatings,表面蚀刻涂层)?

DFL(Dynamic?Focus?Lens,动态聚焦)?

DFS(Digital?Flex?Scan,数字伸缩扫描)?

DIC:?Digital?Image?Control(数字图像控制)?

Digital?Multiscan?II(数字式智能多频追踪)?

DLP(digital?Light?Processing,数字光处理)?

DOSD:?Digital?On?Screen?Display(同屏数字化显示)?

DPMS(Display?Power?Management?Signalling,显示能源管理信号)?

Dot?Pitch(点距)?

DQL(Dynamic?Quadrapole?Lens,动态四极镜)?

DSP(Digital?Signal?Processing,数字信号处理)?

EFEAL(Extended?Field?Elliptical?Aperture?Lens,可扩展扫描椭圆孔镜头)?

FRC:?Frame?Rate?Control(帧比率控制)?

HVD(High?Voltage?Differential,高分差动)?

LCD(liquid?crystal?display,液晶显示屏)?

LCOS:?Liquid?Crystal?On?Silicon(硅上液晶)?

LED(light?emitting?diode,光学二级管)?

L-SAGIC(Low?Power-Small?Aperture?G1?wiht?Impregnated?Cathode,低电压光圈阴极管)?

LVD(Low?Voltage?Differential,低分差动)?

LVDS:?Low?Voltage?Differential?Signal(低电压差动信号)?

MALS(Multi?Astigmatism?Lens?System,多重散光聚焦系统)?

MDA(Monochrome?Adapter,单色设备)?

MS:?Magnetic?Sensors(磁场感应器)?

Porous?Tungsten(活性钨)?

RSDS:?Reduced?Swing?Differential?Signal(小幅度摆动差动信号)

SC(Screen?Coatings,屏幕涂层)?

Single?Ended(单终结)?

Shadow?Mask(阴罩式)?

TDT(Timeing?Detection?Table,数据测定表)?

TICRG:?Tungsten?Impregnated?Cathode?Ray?Gun(钨传输阴级射线枪)?

TFT(thin?film?transistor,薄膜晶体管)?

UCC(Ultra?Clear?Coatings,超清晰涂层)?

VAGP:?Variable?Aperature?Grille?Pitch(可变间距光栅)?

VBI:?Vertical?Blanking?Interval(垂直空白间隙)?

VDT(Video?Display?Terminals,视频显示终端)?

VRR:?Vertical?Refresh?Rate(垂直扫描频率)

4、视频?

3D:Three?Dimensional,三维?

3DS(3D?SubSystem,三维子系统)?

AE(Atmospheric?Effects,雾化效果)?

AFR(Alternate?Frame?Rendering,交替渲染技术)?

Anisotropic?Filtering(各向异性过滤)?

APPE(Advanced?Packet?Parsing?Engine,增强形帧解析引擎)?

AV(Analog?Video,模拟视频)?

Back?Buffer,后置缓冲?

Backface?culling(隐面消除)?

Battle?for?Eyeballs(眼球大战,各3D图形芯片公司为了争夺用户而作的竞争)?

Bilinear?Filtering(双线性过滤)?

CEM(cube?environment?mapping,立方环境映射)?

CG(Computer?Graphics,计算机生成图像)?

Clipping(剪贴纹理)?

Clock?Synthesizer,时钟合成器?

compressed?textures(压缩纹理)?

Concurrent?Command?Engine,协作命令引擎?

Center?Processing?Unit?Utilization,中央处理器占用率?

DAC(Digital?to?Analog?Converter,数模传换器)?

Decal(印花法,用于生成一些半透明效果,如:鲜血飞溅的场面)?

DFP(Digital?Flat?Panel,数字式平面显示器)?

DFS:?Dynamic?Flat?Shading(动态平面描影),可用作加速?

Dithering(抖动)?

Directional?Light,方向性光源?

DME:?Direct?Memory?Execute(直接内存执行)?

DOF(Depth?of?Field,多重境深)?

dot?texture?blending(点型纹理混和)?

Double?Buffering(双缓冲区)?

DIR(Direct?Rendering?Infrastructure,基层直接渲染)?

DVI(Digital?Video?Interface,数字视频接口)?

DxR:?DynamicXTended?Resolution(动态可扩展分辨率)?

DXTC(Direct?X?Texture?Compress,DirectX纹理压缩,以S3TC为基础)?

Dynamic?Z-buffering(动态Z轴缓冲区),显示物体远近,可用作远景?

E-DDC(Enhanced?Display?Data?Channel,增强形视频数据通道协议,定义了显示输出与主系统之间的通讯通道,能提高显示输出的画面质量)?

Edge?Anti-aliasing,边缘抗锯齿失真?

E-EDID(Enhanced?Extended?Identification?Data,增强形扩充身份辨识数据,定义了电脑通讯视频主系统的数据格式)?

Execute?Buffers,执行缓冲区?

environment?mapped?bump?mapping(环境凹凸映射)?

Extended?Burst?Transactions,增强式突发处理?

Front?Buffer,前置缓冲?

Flat(平面描影)?

Frames?rate?is?King(帧数为王)?

FSAA(Full?Scene?Anti-aliasing,全景抗锯齿)?

Fog(雾化效果)?

flip?double?buffered(反转双缓存)?

fog?table?quality(雾化表画质)?

GART(Graphic?Address?Remappng?Table,图形地址重绘表)?

Gouraud?Shading,高洛德描影,也称为内插法均匀涂色?

GPU(Graphics?Processing?Unit,图形处理器)?

GTF(Generalized?Timing?formula,一般程序时间,定义了产生画面所需要的时间,包括了诸如画面刷新率等)?

HAL(Hardware?Abstraction?Layer,硬件抽像化层)?

hardware?motion?compensation(硬件运动补偿)?

HDTV(high?definition?television,高清晰度电视)?

HEL:?Hardware?Emulation?Layer(硬件模拟层)?

high?triangle?count(复杂三角形计数)?

ICD(Installable?Client?Driver,可安装客户端驱动程序)?

IDCT(Inverse?Discrete?Cosine?Transform,非连续反余弦变换,GeForce的DVD硬件强化技术)?

Immediate?Mode,直接模式?

IPPR:?Image?Processing?and?Pattern?Recognition(图像处理和模式识别)?

large?textures(大型纹理)?

LF(Linear?Filtering,线性过滤,即双线性过滤)?

lighting(光源)?

lightmap(光线映射)?

Local?Peripheral?Bus(局域边缘总线)?

mipmapping(MIP映射)?

Modulate(调制混合)?

Motion?Compensation,动态补偿?

motion?blur(模糊移动)?

MPPS:Million?Pixels?Per?Second,百万个像素/秒?

Multi-Resolution?Mesh,多重分辨率组合?

Multi?Threaded?Bus?Master,多重主控?

Multitexture(多重纹理)?

nerest?Mipmap(邻近MIP映射,又叫点采样技术)?

Overdraw(透支,全景渲染造成的浪费)?

partial?texture?downloads(并行纹理传输)?

Parallel?Processing?Perspective?Engine(平行透视处理器)?

PC(Perspective?Correction,透视纠正)?

PGC(Parallel?Graphics?Configuration,并行图像设置)?

pixel(Picture?element,图像元素,又称P像素,屏幕上的像素点)?

point?light(一般点光源)?

point?sampling(点采样技术,又叫邻近MIP映射)?

Precise?Pixel?Interpolation,精确像素插值?

Procedural?textures(可编程纹理)?

RAMDAC(Random?Access?Memory?Digital?to?Analog?Converter,随机存储器数/模转换器)?

Reflection?mapping(反射贴图)?

render(着色或渲染)?

S端子(Seperate)?

S3(Sight、Sound、Speed,视频、音频、速度)?

S3TC(S3?Texture?Compress,S3纹理压缩,仅支持S3显卡)?

S3TL(S3?Transformation?&?Lighting,S3多边形转换和光源处理)?

Screen?Buffer(屏幕缓冲)?

SDTV(Standard?Definition?Television,标准清晰度电视)?

SEM(spherical?environment?mapping,球形环境映射)?

Shading,描影?

Single?Pass?Multi-Texturing,单通道多纹理?

SLI(Scanline?Interleave,扫描线间插,3Dfx的双Voodoo?2配合技术)?

Smart?Filter(智能过滤)?

soft?shadows(柔和阴影)?

soft?reflections(柔和反射)?

spot?light(小型点光源)?

SRA(Symmetric?Rendering?Architecture,对称渲染架构)?

Stencil?Buffers(模板缓冲)?

Stream?Processor(流线处理)?

SuperScaler?Rendering,超标量渲染?

TBFB(Tile?Based?Frame?Buffer,碎片纹理帧缓存)?

texel(T像素,纹理上的像素点)?

Texture?Fidelity(纹理真实性)?

texture?swapping(纹理交换)?

T&L(Transform?and?Lighting,多边形转换与光源处理)?

T-Buffer(T缓冲,3dfx?Voodoo4的特效,包括全景反锯齿Full-scene?Anti-Aliasing、动态模糊Motion?Blur、焦点模糊Depth?of?Field?Blur、柔和阴影Soft?Shadows、柔和反射Soft?Reflections)?

TCA(Twin?Cache?Architecture,双缓存结构)?

Transparency(透明状效果)?

Transformation(三角形转换)?

Trilinear?Filtering(三线性过滤)?

Texture?Modes,材质模式?

TMIPM:?Trilinear?MIP?Mapping(三次线性MIP材质贴图)?

UMA(Unified?Memory?Architecture,统一内存架构)?

Visualize?Geometry?Engine,可视化几何引擎?

Vertex?Lighting(顶点光源)?

Vertical?Interpolation(垂直调变)?

VIP(Video?Interface?Port,视频接口)?

ViRGE:?Video?and?Rendering?Graphics?Engine(视频描写图形引擎)?

Voxel(Volume?pixels,立体像素,Novalogic的技术)?

VQTC(Vector-Quantization?Texture?Compression,向量纹理压缩)?

VSIS(Video?Signal?Standard,视频信号标准)?

v-sync(同步刷新)?

Z?Buffer(Z缓存)

5、音频?

3DPA(3D?Positional?Audio,3D定位音频)?

AC(Audio?Codec,音频多媒体数字信号编解码器)?

Auxiliary?Input(辅助输入接口)?

CS(Channel?Separation,声道分离)?

DS3D(DirectSound?3D?Streams)?

DSD(Direct?Stream?Digital,直接数字信号流)?

DSL(Down?Loadable?Sample,可下载的取样音色)?

DLS-2(Downloadable?Sounds?Level?2,第二代可下载音色)?

EAX(Environmental?Audio?Extensions,环境音效扩展技术)?

Extended?Stereo(扩展式立体声)?

FM(Frequency?Modulation,频率调制)?

FIR(finite?impulse?response,有限推进响应)?

FR(Frequence?Response,频率响应)?

FSE(Frequency?Shifter?Effect,频率转换效果)?

HRTF(Head?Related?Transfer?Function,头部关联传输功能)?

IID(Interaural?Intensity?Difference,两侧声音强度差别)?

IIR(infinite?impulse?response,无限推进响应)?

Interactive?Around-Sound(交互式环绕声)?

Interactive?3D?Audio(交互式3D音效)?

ITD(Interaural?Time?Difference,两侧声音时间延迟差别)?

MIDI:?Musical?Instrument?Digital?Interface(乐器数字接口)?

NDA:?non-DWORD-aligned?,非DWORD排列?

Raw?PCM:?Raw?Pulse?Code?Modulated(元脉码调制)?

RMA:?RealMedia?Architecture(实媒体架构)?

RTSP:?Real?Time?Streaming?Protocol(实时流协议)?

SACD(Super?Audio?CD,超级音乐CD)?

SNR(Signal?to?Noise?Ratio,信噪比)?

S/PDIF(Sony/Phillips?Digital?Interface,索尼/飞利普数字接口)?

SRS:?Sound?Retrieval?System(声音修复系统)?

Surround?Sound(环绕立体声)?

Super?Intelligent?Sound?ASIC(超级智能音频集成电路)?

THD+N(Total?Harmonic?Distortion?plus?Noise,总谐波失真加噪音)?

QEM(Qsound?Environmental?Modeling,Qsound环境建模扬声器组)?

WG(Wave?Guide,波导合成)?

WT(Wave?Table,波表合成)

6、RAM?&?ROM?

ABP:?Address?Bit?Permuting,地址位序列改变?

ATC(Access?Time?from?Clock,时钟存取时间)?

BSRAM(Burst?pipelined?synchronous?static?RAM,突发式管道同步静态存储器)?

CAS(Column?Address?Strobe,列地址控制器)?

CCT(Clock?Cycle?Time,时钟周期)?

DB:?Deep?Buffer(深度缓冲)?

DDR?SDRAM(Double?Date?Rate,双数据率SDRAM)?

DIL(dual-in-line)?

DIMM(Dual?In-line?Memory?Modules,双重内嵌式内存模块)?

DRAM(Dynamic?Random?Access?Memory,动态随机存储器)?

DRDRAM(Direct?RAMbus?DRAM,直接RAMbus内存)?

ECC(Error?Checking?and?Correction,错误检查修正)?

EEPROM(Electrically?Erasable?Programmable?ROM,电擦写可编程只读存储器)?

FM:?Flash?Memory(快闪存储器)?

FMD?ROM?(Fluorescent?Material?Read?Only?Memory,荧光质只读存储器)?

PIROM:Processor?Information?ROM,处理器信息ROM?

PLEDM:?Phase-state?Low?Electron(hole)-number?Drive?Memory?

QBM(Quad?Band?Memory,四倍边带内存)?

RAC(Rambus?Asic?Cell,Rambus集成电路单元)?

RAS(Row?Address?Strobe,行地址控制器)?

RDRAM(Rambus?Direct?RAM,直接型RambusRAM)?

RIMM(RAMBUS?In-line?Memory?Modules,RAMBUS内嵌式内存模块)?

SDR?SDRAM(Single?Date?Rate,单数据率SDRAM)?

SGRAM(synchronous?graphics?RAM,同步图形随机储存器)?

SO-DIMM(Small?Outline?Dual?In-line?Memory?Modules,小型双重内嵌式内存模块)?

SPD(Serial?Presence?Detect,串行存在检查)?

SRAM(Static?Random?Access?Memory,静态随机存储器)?

SSTL-2(Stub?Series?Terminated?Logic-2)?

TSOPs(thin?small?outline?packages,超小型封装)?

USWV(Uncacheable,?Speculative,?Write-Combining非缓冲随机混合写入)?

VCMA(Virtual?Channel?Memory?architecture,虚拟通道内存结构)

7、磁盘?

AAT(Average?access?time,平均存取时间)?

ABS(Auto?Balance?System,自动平衡系统)?

ASMO(Advanced?Storage?Magneto-Optical,增强形光学存储器)?

AST(Average?Seek?time,平均寻道时间)?

ATA(AT?Attachment,AT扩展型)?

ATOMM(Advanced?super?Thin-layer?and?high-Output?Metal?Media,增强形超薄高速金属媒体)?

bps(bit?per?second,位/秒)?

CAM(Common?Access?Model,公共存取模型)?

CSS(Common?Command?Set,通用指令集)?

DMA(Direct?Memory?Access,直接内存存取)?

DVD(Digital?Video?Disk,数字视频光盘)?

EIDE(enhanced?Integrated?Drive?Electronics,增强形电子集成驱动器)?

FAT(File?Allocation?Tables,文件分配表)?

FDBM(Fluid?dynamic?bearing?motors,液态轴承马达)?

FDC(Floppy?Disk?Controller,软盘驱动器控制装置)?

FDD(Floppy?Disk?Driver,软盘驱动器)?

GMR(giant?magnetoresistive,巨型磁阻)?

HDA(head?disk?assembly,磁头集合)?

HiFD(high-capacity?floppy?disk,高容量软盘)?

IDE(Integrated?Drive?Electronics,电子集成驱动器)?

LBA(Logical?Block?Addressing,逻辑块寻址)?

MBR(Master?Boot?Record,主引导记录)?

MTBF(Mean?Time?Before?Failure,平均故障时间)?

PIO(Programmed?Input?Output,可编程输入输出模式)?

PRML(Partial?Response?Maximum?Likelihood,最大可能部分反应,用于提高磁盘读写传输率)?

RPM(Rotation?Per?Minute,转/分)?

RSD:?Removable?Storage?Device(移动式存储设备)?

SCSI(Small?Computer?System?Interface,小型计算机系统接口)?

SCMA:SCSI?Configured?Auto?Magically,SCSI自动配置?

SPS(Shock?Protection?System,抗震保护系统)?

STA(SCSI?Trade?Association,SCSI同业公会)?

Ultra?DMA(Ultra?Direct?Memory?Access,超高速直接内存存取)?

LVD(Low?Voltage?Differential)?

Seagate硬盘技术?

DiscWizard(磁盘控制软件)?

DST(Drive?Self?Test,磁盘自检程序)?

SeaShield(防静电防撞击外壳)?

8、光驱?

ATAPI(AT?Attachment?Packet?Interface)?

BCF(Boot?Catalog?File,启动目录文件)?

BIF(Boot?Image?File,启动映像文件)?

CDR(CD?Recordable,可记录光盘)?

CD-ROM/XA(CD-ROM?eXtended?Architecture,唯读光盘增强形架构)?

CDRW(CD-Rewritable,可重复刻录光盘)?

CLV(Constant?Linear?Velocity,恒定线速度)?

DAE(digital?Audio?Extraction,数据音频抓取)?

DDSS(Double?Dynamic?Suspension?System,双悬浮动态减震系统)?

DDSS?II(Double?Dynamic?Suspension?System?II,第二代双层动力悬吊系统)?

PCAV(Part?Constant?Angular?Velocity,部分恒定角速度)?

VCD(Video?CD,视频CD)?

9、打印机?

AAS(Automatic?Area?Seagment?)?

dpi(dot?per?inch,每英寸的打印像素)?

ECP(Extended?Capabilities?Port,延长能力端口)?

EPP(Enhanced?Parallel?Port,增强形平行接口)?

IPP(Internet?Printing?Protocol,因特网打印协议)?

ppm(paper?per?minute,页/分)?

SPP(Standard?Parallel?Port,标准并行口)?

TET(Text?Enhanced?Technology,文本增强技术)?

USBDCDPD(Universal?Serial?Bus?Device?Class?Definition?for?Printing?Devices,打印设备的通用串行总线级标准)?

VD(Variable?Dot,变点式列印)?

10、扫描仪?

TWAIN(Toolkit?Without?An?Interesting?Name)协议

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